Every aspiring adventurer is going to need a sword to protect himself (or herself) from the hordes of monsters that infest the shadows of Minecraftia. Though, unless you’re fortunate enough to set foot into the world with a coffer of riches, you’re not going to have much more available to you than a weak Wooden Blade. At the very least, you can craft them cheaply anywhere anytime.
What about stone swords? Well, those are gone. Sorry!
Getting Started With Bladesmithing
A wooden sword just won’t cut it for long. So, once you’ve amassed a decent bit of resources, it’s time to get smithing!
First, you’ll need to craft yourself a Blade Works:
Before you can use a Blade Works, you need a couple of things: air above the block and fire beside it. After all, you can’t work metal without access to the working surface and some heat to make the metal malleable. Though optional, it’s suggested that you build some kind of enclosure. Or you can be tacky. It’s up to you.
Note that, for now, the block is intentionally left “bugged” such that you can light a fire next to the block and continue to use the GUI, even if the fire is extinguished while in the GUI. This will be remedied in version a3, when I introduce the fire pit block.
Here’s an example of what it should look like:
There. Now your Blade Works is functional. Time to right-click it and face the smithing GUI:
The GUI is essentially composed of four parts: the christener, the worktop, the stoker, and the result.
The christener is the text box up top. Now that sword-crafting is an art, you’re free to name your weapon, up to ~30 characters long.
The worktop, of course, is the “crafting grid”. You can put your resources here to forge them into a weapon.
The stoker, the right of the worktop, is where you can place an optional fire stoking item to raise the heat of the flames. The reason for this will be explained at the end of this section. The vertical bar will raise and lower with the calculated heat of flames. The item will not be consumed until you remove the result from the result slot.
Finally, of course, is the result slot. Pick up your newly crafted weapon here.
Here’s an example of the GUI in action:
So, now that you’ve been through a primer on making swords, what all can you make? You have 5 choices:
(Silver Blades are effective against Mo’ Creatures werewolves and kill them in ~8 hits)
Note: Virtually identical stats to Iron Edge because later versions of this mod implement form/power upgrades and these two ‘sister’ swords have entirely different upgrade branches.
Remember the fire stoker in the GUI? Well, it’s to determine the grade of your weapon, of which there are 5 implemented:
Low, Mid, High, Super, and Perfect
In a future update, grade determines how much a sword can be upgraded so always shoot for the best you can make. Here’s a current fuel-breakdown:
Low: (no fuel)
Mid: Coal, Charcoal
High: Blaze Rods
Perfect: Radiatum (currently unobtainable)
You can see the grade of a sword by hovering your mouse over it in your inventory.
The AGE System
AltriaCraft adds a new ‘currency’ to the game in the form of an energy called AGE. AGE will be used in a future update for a lot of things.
To acquire AGE, you first must craft yourself an Awakening Gem
Keep this gem on your person and go slaughter some hostile mobs. Be warned, though, that the amount of AGE you earn is wholly dependent upon how powerful you are in an inverse ratio. Basically, the better your weapon and armor, the less AGE you earn. Additionally, the deadlier the mob you face, the more it’s worth.
Some hostile mobs do not provide AGE. These mobs are: angry wolves, slimes, magma cubes, witches, and the ender dragon.
Additionally, the system will not allow you to gain AGE if your equipment is unregistered. A future update will add an API for other modders to register their mod weapons/armors/etc. So, for now, stick to vanilla or AC only.
As you gain more AGE, you may notice your Awakening Gem change forms. This is a good way to brag about how many mobs you kill.
Whenever you earn AGE points killing certain mobs, there’s a chance you might get a very rare drop. These drops are upgrade collectibles. In a future update, you can use them to permanently upgrade aspects of your swords:
From left to right, they are:
Carbide Ingot – Upgrades durability
Aurichalsem Ingot – Upgrades an aspect related to enchantments
Ao Feather – Upgrades another aspect related to enchantments
Moissanite Shard – Upgrades attack power
There is also a fifth collectible, Coral Quartz but it is not obtainable in Survival at this point in time.
You need 6 of any one collectible to upgrade a weapon stat.
Ores & Chunks
AltriaCraft adds a handful of new ores to the game:
From left to right, they are:
This ore can be mined to acquire silver chunks, which can be smelted to get silver ingots. Silver ingots can be compressed into blocks like other metals.
This ore can be mined to acquire Ezralite Crystals, which will be useful in the future alkahestry updates of this mod.
This ore can be mined to acquire Tauvelite Dust, which will be used in a future update for repairing your tools.
This ore can be mined to acquire Hydrolute Briquettes, which are used in the Blade Works to make Super grade weapons. Be advised, however, that this ore is only found in the Nether and has penchant to explode! Using Silk Touch will negate the explosion but yields minimum drops. You cannot acquire the ore block itself in survival.
AltriaCraft revises how metallic ores work. Iron, Gold, and Silver drop “chunks” that must be smelted to get ingots. The chance of getting more than one chunk per block is low but the chance does increase somewhat with Fortune.
Relic Dungeons & Sealed Logia
Hidden throughout the Minecraft world, you can find a new type of dungeon called Relic Dungeons:
(This one happened to intersect a mineshaft~ )
Sitting atop the central pedestal is a Sealed Logia. In a future update, you will be able to unlock these and obtain awesome goodies!
Be wary, though, as dungeons are guarded by powerful mobs!
Three different types of mobs can be found guarding Sealed Logia in Relic Dungeons: