Crucible: Similar in function to a Cauldron, but made out of ceramic, the Crucible is capable of withstanding much higher heats without melting. As a result, it is extremely useful in melting and generally working with metals. It is used both in the creation of Steel, and for melting down pretty much anything made out of metal to salvage the iron, steel, or gold, that the item contains. As such, it can act as an effective means of repairing worn tools, weapons, or armor, made out of these substances as they can be melted down into their base components, and then reforged. Note that the Crucible may also be used to covert sand into glass, and cobble into smooth stone. It may also be used to synthesize redstone dust by melting down gold nuggets with Concentrated Hellfire.Haft: A sturdy shaft created by wrapping wood with a Leather Strap and using Glue to keep the leather in place.
Soulforged Steel: Created by combining iron, Carbon Powder and a Soul Urn in a Crucible over stoked fire, Soulforged Steel is both far more durable than iron, and far easier to craft into desired shapes than diamond, making it an excellent material for the creation of advanced tools, armors, and mechanisms. Also, due to the inherently magical nature of Soulforged Steel, it makes it an excellent material for receiving enchantments when crafted into tools, weapons, and armor. Note that Soulforged Steel can be crafted into a block form by filling all 16 slots of the Anvil, and that block can be melted back down into bars in a Crucible, to provide for mass storage.
Anvil: An “advanced crafting table” that allows you to craft advanced mod recipes through the use of a 4X4 crafting grid. It should be noted that the Anvil consists of a work area with various steel-based tools allowing you to precision craft materials in ways not otherwise possible. Also, due to the Soulforged Steel used in its creation, the Anvil is also capable of allowing you to work with various “magical” elements.
Battle Axe: Combining elements of both a weapon and a tool, allowing you to maximize your inventory usage, the Battle Axe is an ideal implement for both waging war and cutting through wood like butter.
Mattock: Taking advantage of the precision crafting capable with an Anvil and through the use of Soulforged Steel, the Mattock functions both as a normal pick, and through use of its specially shaped reverse end, as a shovel as well. Due to its sturdy construction, it is also capable of blocking incoming enemy attacks. No more having to awkwardly switch tools while digging a tunnel!
Refined Tools: For those (known as “evolutionary throw-backs” or just plain “weirdos”) that prefer to be able to enchant individual tools with specific uses as opposed to using the multipurpose Mattock and Battle Axe described above, refined tools provide an alternative to cater to their degenerate tastes.
Padding: Feathers wrapped in Fabric, padding is an effective means of cushioning a blow and is a crucial component in creating Plate Armor.
Armor Plate: Used as a component in crafting Plate Armor, individual plates represent pieces of said armor that can then be strapped onto you for enhanced protection.
Plate Armor: An advanced form of armor forged from Steel, Plate Armor has a far greater durability than other forms.
Broadheads: Viciously designed to cause a great deal of damage upon impact with a living target, Broadhead arrow heads are crafted on an Anvil using Steel.
Broadhead Arrows: Far heavier and capable of causing far more damage than regular arrows, Broadhead Arrows may only be fired from a Composite Bow due to the increased pull strength necessary to effectively propel them. Broadhead Arrows also require Moulding to craft, representing the precision tools necessary to create an effective shaft (through use of the Saw).
Stone Siding, Moulding, and Corners: Produced by crafting “smooth stone” on the Anvil, these decorative blocks function almost identically to the wooden varieties available at earlier tech levels. Note that similar blocks may also be crafted out of Stone Brick.
Block Dispenser: Functions like an item dispenser, but dispenses blocks and entities in front of the dispenser instead. With regular blocks, when the dispenser receives power, the block is placed in front, then removed once the dispenser is powered down. Also varies from a typical dispenser in that it places fully functional minecarts and boats in front of it, rather than the items. The Block Dispenser also fires its contents in order (complete with an indicator in the inventory displaying which item will be fired next), rather than randomly, allowing for the selection of a sequence of blocks to be dispensed.
Why is this useful? How about self-loading cannons? Water/lava/gravel/sand/bomb traps? Minecart dispensers that actually place the minecart on the tracks? Trap doors? Secret passages? Self-extending draw-bridges? A boat dispenser that drops a ready to use boat? Self-modifying circuits (this thing works on all redstone elements)? Animated displays? Up to a 16 bit ROM?
In terms of the crafting recipe, the logic behind it is that with time the mossy cobble absorbs some of the attributes of the spawner around which it exists, while the souls contained within are capable of activating those properties when redstone current is applied.
Note that the Block Dispenser tends to “view” the world around it in terms of blocks. As a result, it has a tendency to convert some of the things it processes into a more blocky form. Sometimes, this can be extremely useful (like in converting clay balls into clay blocks, or in picking up blocks that normally can only be collected with a silk touch enchantment), while at other times…it can have unexpected results.
Redstone Eye: A mechanism capable of “seeing” the world around it, the Redstone Eye is a crucial component in any advanced device capable of sensing change within its environment. The precision crafting necessary in creating it requires the Anvil.
Detector Block: Isn’t it rather annoying that redstone circuitry lacks the ability to “see” the world around it and react to changes in it? Well, the detector block is capable of seeing just about anything that is placed *directly* (up to one block away) in front of it, whether it be a block, a fluid, a player, a mob, a dropped item, what have you. Upon seeing something it turns on and produces a redstone current. This has a wide range of uses from simple archery targets to complex redstone applications.
Note that orienting the Detector Block to face upwards will also allow it to see rain and snow, effectively turning it into a weather sensor (particularly useful in avoiding Gear Box breakage due to an overpowered Wind Mill). Also, the Detector Block has the ability to “see” fully grown wheat in the block directly below it, opening up the possibility of fully automated wheat farms.
Buddy Block: As the name suggests, the Buddy Block is a BUD (block update detector). It reacts to changes in neighboring blocks and outputs a short redstone pulse to a single side (determined during placement) when they occur. Buddy has a wide range of uses including everything from detecting events such as doors being opened, to detecting the various growth stages of plants, to aiding in counting the number of Turntable rotations that have occurred when automating the production of Pottery. Note that Buddy will NOT react to changes in redstone elements (redstone dust, repeaters, and redstone torches) to help prevent creating feedback loops as Buddy powers these same elements on and off.
The Lens: The Lens is a multipurpose block that functions through focusing a light source into a coherent beam similar to a spot-light. When a light source is placed directly next to its input (the dark side), a beam is created from its output (the diamond side) which can extend up to 128 blocks away if uninterrupted. While the beam is normally invisible, if it intersects with an object, the light within the beam is reflected off of it, and lights up the area around the object. If the beam collides with a solid block, light will also be projected onto that surface. Detector Blocks can “see” this beam as well, which can be very useful in redstone applications.
The Lens has many and varied uses: it can be used for long-distance and vertical redstone signal transmission when paired with a Detector Block. When many Lenses are used in combination, they can be used to project images onto distant surfaces, which can be very useful is creating redstone displays. It can be used to effectively extend the range of a Detector Block as anything crossing the beam will interrupt it, creating a state change in any Detector Blocks that were previously “seeing” the beam. It can also be used as a light-level detector by pointing it *directly* (in the neighboring block) at the detection surface of a Detector Block, causing any ambient light in the area to be focused to a sufficient degree for the Detector Block to “see” it.
Screw: A precision crafted iron spiral, the Screw is an integral component in the creation of the Screw Pump. It also serves a dual purpose in role-playing on SMP servers, especially when used in combination with Tanned Leather Armor.
Ocular Of Ender: By shaping and framing an eye of ender, an eye-piece may be formed that may be used in the creation of other devices.
Ender Spectacles: Endermen possess the natural ability for intra-dimensional travel, and along with it the ability to sense weak-points in the very fabric of reality. While wearing Ender Spectacles, the player may also gain a portion of this ability, and be able to see the cracks in space and time through which creatures may enter the world:
Obsidian Pressure Plates: How many times have you designed a circuit containing a pressure plate, only to realize it wouldn’t work right because passing cows, creepers and even chickens would accidentally trigger it? Well, these pressure plates are triggered by the player, and the player only. These are also used in the crafting recipe for obsidian detector rails.
Cement Buckets: Flows like a liquid, but solidifies into a solid block of smooth stone with time. Unlike water or lava Cement does not flow infinitely, but rather spreads to a fixed range from the point it is placed. If a redstone signal is applied to a source block of cement placed in the world, it keeps it in its liquid state until the signal is turned off (useful for cement traps + synchronizing flow for mass simultaneous construction).
Cement is created by combining gravel, sand, a Soul Urn, and a bucket in a heated Cauldron.
Column: In addition to aiding in working with metals, the precision tools that are part of the Anvil also aid in stone working and creating masonry. The Column is an example of one such application, and may act as a decorative block within your world.
Pedestal: Another form of masonry, the Pedestal may be placed to face either upwards or downwards and acts as an excellent “cap” for the top and bottom of Columns
Canvas: Using Fabric and wood Moulding, Steve is able to express himself and decorate his home with a larger form of painting, that may even hint at his thoughts, hopes, and desires for the future.