Variety: There are over 400 plants in Plant Mega Pack, organized in 21 categories that closely match elements within the game. Some plants grow close to the ground, others tower above trees, and some even inflict damage.
Crafting: Most plants can be crafted into a dye and some can be used in special recipes to make other useful items or food.
Plant Growth: Most plants have multiple growth stages and will progress to maximum growth over time, or you can use bone meal on them to increase their growth rate.
During the Worldgen process, plants spawn at random growth stages to improve the realism of plant clusters and groupings.
World Generation: PMP generates every one of its plants somewhere in your worlds. Most are quite common, many are less common, and some are rare.
Realism: A lot of effort has been placed into maintaining realism in PMP – all of the plants in this mod are real, and the locations where they spawn have been selected to match real places as close as possible.
Textures: All of the textures in Plant Mega Pack were carefully crafted in an attempt to achieve a vanilla appearance.
Bamboo plants spawn in jungles, swamps, forests, and even in moist mountain areas. Each plant will grow to a certain height, with Asper being the tallest at a towering 28 blocks high.
Berry bushes are scattered around the world in many biomes. They produce berries which you can eat or use to make food and drinks.
New crops to fill your gardens! Crops can be found growing in village gardens and seeds can be found in generated chests.
These plants thrive in the roasting heat of the desert. Some cactus can be crafted into a plant powder.
Like cactus, you will only find these plants in the hottest and driest of areas.
Epiphyte plants spawn on the sides of trees and can be found in nearly every biome. These plants are temperature sensitive and each spawns in certain biomes only.
A group of moisture loving plants typically found near water or semi-wet locations.
These plants have flowers that can spawn in many different varieties. For example, the Azalea flower can be found in one of thirteen colors:
You will find these flowers growing in many different biomes.
A huge variety of single-variety flowers that are perfect for a masterful garden. These plants can be found growing in almost every biome.
A number of various grasses that grow in multiple biomes, including Sea Oats which grows only on beaches.
The following plants can be used to craft a hanging plant:
To secure the hanging plants you can craft a wall bracket or you can use fences.
See the Recipes section below to learn how to craft these plants and the wall brackets used to hang them.
Typically found in forest and woodland biomes, these plants dot the landscape where the soil is rich in nutrients. Some groundcover can be crafted into plant powders.
These shade loving plants can be found nestled under trees in all types of forests.
A group of plants that don’t produce flowers – but they have contrasting foliage to provide balance in a well maintained garden. These plants spawn in many different biomes.
These plants grow among the grasses of savanna and similar biomes with warmer temperatures and various soil conditions.
Accustomed to the shade and cover of forest canopies, these plants thrive within timber, forest and woodland areas.
These hardy plants have adapted to fierce mountain winds, sheer cliffs, and high altitudes.
Deep within the jungle hides many species of amazing plants and flowers, some having special properties if used in the right way. These plants only spawn in warm and humid climates.
A group of water loving plants that thrive at the edges of streams, rivers and lakes.
Shrubs of all types from all around the world. These plants spawn in a variety of biomes and locations.
This group of plants includes deep water kelps, river and lake grasses, and corals that you can find only at the lowest depths of the ocean.
Find a berry bush to obtain these food items. Berries can be eaten directly or crafted into food.
Crop plants can be harvested into food items that can be eaten directly. More food recipes for these items will be released in future versions.
Find an aloe plant to craft this item. The leaf has the same effect as glistering melon, so you can craft a potion of healing and a mundane potion with it. You can also craft it into a green dye.
Certain plants that you find can be crafted into one of these plant powders. You can craft them but they currently have no use – recipes and more powders will be added in future versions.
Wall brackets can be used to secure the hanging plants. They can be attached to most solid blocks, like stone, wood, clay, ores, obsidian, and more.
*Acacia and Dark Oak not available in 1.6.4.
Certain plants can be used to craft special items.
Wall brackets are used to secure the hanging plants.
World generation is completely functional and configurable, and all plants are spawning somewhere in newly generated worlds.
PMP divides a world into over 60 unique spawn locations, each of which has a unique set of plants that will spawn there. Several variables are used in generation: biome type, temperature, elevation, light level, proximity to objects and proximity to adjacent biomes.
See the Config File section below to learn how to customize Plant Mega Pack’s world generation to suit your needs.
When viewing a plant in inventory the following tooltip is presented:
You can toggle the display of scientific names, attributes and growth stages in the config file.
There are four configuration files to control various aspects of Plant Mega Pack:
Used for 1.6.4 only. Controls individual block and item id’s.
Contains general settings.
Plants can be disabled, or you can set how many of each plant spawns in a single cluster. All plant configs are an integer value between 0 and 10. Possible values:
0 = disable plant from generating
1-10 = number of plants that will spawn per cluster
The parameter ‘controlPassesPerChuck’ controls how many times PMP will attempt to generate something in a chunk (16×16 area). Possible values:
0 – disable PMP world generation
1-15 – frequency of overall generation (higher numbers increases generation)
Default = 8
(1.7.2 only) The parameter ‘debugEnabled’ is used for debugging only! Warning: setting this to true will cause PMP to spawn wool blocks everywhere. The colors of the wool blocks indicate the decorator used by PMP to decorate each location. Use only on test worlds!
Each of PMP’s internal decorators can be disabled or you can set the rate at which plants are spawned:
0 = disable biome decorator
1-100 = % frequency of generation (higher numbers spawn more plants)