Soul Cage
The Soul Cage is an empty conduit for monster souls. Once imbued with energy using a Soul Shard, mobs will begin spawning from the Soul Cage until it runs out of charge. When you harvest the cage you will get a shard back of the appropriate tier. In addition mobs spawned from cages will drop items even if not killed by a player (not including rare drops). For instance blaze will drop their items even if killed by water.
Soul Shard
The Soul Shard is a portable crystal that absorbs the souls of hostile monsters you kill. Keep this item in your hotbar to charge it as you hunt. Right click on a Soul Cage to imbue the cage with the shard. You lose the shard in the process. Monsters spawned from a Soul Cage will not charge your shard.
Use your soul charge on a vanilla monster spawner of it’s type to get a full tier increase.
Soul Shards have 5 tiers. Each tier gives progressively better spawning capabilities once imbued into the Soul Cage.
Tier 1
- Requires 200 Kills
- Mobs can spawn 2 at a time
- Mobs spawn 20 seconds apart
Tier 2
- Requires 400 Kills
- Mobs can spawn 4 at a time
- Mobs spawn 10 seconds apart
Tier 3
- Requires 600 Kills
- Mobs spawn whether player is near or not
- Mobs can spawn 4 at a time
- Mobs spawn 5 seconds apart
Tier 4
- Requires 800 Kills
- Mobs from other worlds and that could not otherwise be found as spawners can be spawned.
- example: Blaze spawner in the overworld, enderman spawners, creeper spawners, etc.
- Mobs spawn whether player is near or not
- Mobs can spawn 4 at a time
- Mobs spawn 5 seconds apart
Tier 5
- Requires 1000 Kills
- Can be powered off with a redstone signal
- Ignores Light levels
- Mobs from other worlds and that could not otherwise be found as spawners can be spawned.
- example: Blaze spawner in the overworld, enderman spawners, creeper spawners, etc.
- Mobs spawn whether player is near or not
- Mobs can spawn 6 at a time
- Mobs spawn 2 seconds apart
Guest
1.5.2