It introduces some new block types (that can be installed separately, if you want to)
- Download and install Modloader
- Then extract the archive and put all files inside the “modfiles” folder (not the folder itself) into your minecraft.jar
If you want to be able to adjust Block IDs, you will have to copy the “pfaeff” folder into your Minecraft directory (for windows, that would be %appdata%/.minecraft). You can then adjust the IDs by editing the “mod.properties” file. If you don’t want to install certain mods, you can take the respective mod files out. Those files are:
Do not take out the “mod_Pfaeff” file or any file that doesn’t start with “mod_”, because those files may be needed for some of those mods. You can also turn them off in ModLoader’s config file config/ModLoader.cfg.
Screenshots and Recipes
Default ItemID: 200
Description: The Allocator sucks in items at the input and throws them out at the output. If a chest or a dispenser is connected to it, it will be used as input/output.
Crafting Recipe (for 1 Allocator):
The Jump Pad
Default ItemID: 205
Description: Items and players on it will be thrown in the air.
Crafting Recipe (for 4 Jump Pads):
The Chest Trap
Default ItemID: 201
Description: Like a normal chest, but it will trigger adjecent blocks/redstone when items are being put in or taken out.
Crafting Recipe (for 1 Chest Trap):
The Light Sensor
Default ItemID: 206
Description: Similar to the daylight sensor, but instead of putting out a signal that is dependend on the position of the sun, it puts out a signal depending on the actual amount of light falling onto this block.
Crafting Recipe (for 1 Light Sensor):
Make sure you have no other mods installed that use those crafting recipes. Also make sure to Backup your savegame (no one knows).