This mod adds slopes and a custom variety of vanilla blocks to the game! They may look like ordinary frames in their base form, but they can actually be covered with nearly any block in the game. The frame will inherits the cover block’s texture and most of it’s other properties including flammability, explosion resistance, and more.
How to use this Mod:
- All blocks when placed will be in an uncovered state. You must cover the block with a solid, full block for it to inherit the cover block’s properties. These properties include flammability, explosion resistance, etc.
- You can overlay blocks with grass, snow, web, vine and hay by right clicking on Carpenter’s Blocks with the items shown in the images above. A grass overlay will enable any cover block with a solid top surface to sustain plants like flowers and saplings.
- For slopes and stairs, corners will be constructed automatically. Left- and right- clicking these blocks will alternate block directions and/or shape. Hold the sneak key to override auto-transforming.
- Barriers will generate posts at corners and intersections. Left click any barrier to force a post. Every barrier has a matching gate type – select type by right clicking either a barrier or gate with the Carpenter’s Hammer. You can adjust vanilla barrier/gate plank depth by left clicking the block with the hammer.
- Buttons, levers, pressure plates and the daylight sensor are capable of inverting their redstone state by left clicking them with the Carpenter’s Hammer.
- Pressure plates can have their trigger type configured by right clicking them with the Carpenter’s Hammer. Select whether you want players, monsters, animals or all entities to influence the pressure plate.
- Any Carpenter’s Block can have it’s overlay and cover removed by holding the sneak key and left clicking on the block.
- Download and install
- Download Carpenter’s Blocks Mod
- Put zip file into your /.minecraft/mods folder. Do not unzip it.
- The Block and Item IDs are changeable through the auto-generated config file.
- If conflicts occur, you must change the IDs in the config file to unused ones.
- This mod uses 9 Block IDs and 1 Item ID.
- Blocks can be selectively disabled within the config file.