This mod is for those who want adventure, danger, and, uh, violence. Yeah, there are plenty of dungeons mods out there, but why not one one more? This was inspired by Oblige, the level generator for Doom, Heretic, Hexen, and similar games, and attempt to put similar, Doomlike content into Minecraft.
How to install:
- Download and install
- Download the mod
- Put downloaded zip file into
- C:Users[Your computer user]AppDataroaming.minecraftmods on Windows
- /Users/[Your user]/Library/Application Support/minecraft/mods on Mac folder
- Do not unzip it. If you don’t have a mods folder, create one
- Enjoy the mod
FrequencyScale: How common the dungeons are, with each increase of one making them half as common (so be careful). The default is now seven. This basically determines the average distaance between dungeons, so remember a higher number mean fewer dungeons.
MinChunkXY: No dungeons will spawn within this many chunks of spawn. Note that this applies to where the center of the dungeon is, not to its edge.
Difficulty: How hard the dungeons should be; this will effect the frequency and difficulty of mobs spawners.
- 0: No spawners or chests
- 1: Baby level
- 2: Noob level
- 3: Default level
- 4: Hard level
- 5: Crazy level
NotInEnd: Somewhat redundant with allowed dimension, but if this is set to true (default) no dungeons will spawn if the Sky (End) biome. Note that Minecraft 1.7 does not seem to allow dungeons to be built there anyway, but this can be changed (allong with allowed dimensions) to allow ender dungeons to spawn in the end in early versions.
Allowed Dimensions: This list dimension, one per line by dimension ID, where the dungeons are allow to spawn – whether or not they actually do will depend on how that dimension handles world gen.