[1.7.2] Railcraft Mod Download

 

SCREENSHOTS

http://www.img.9minecraft.net/Mod1/Railcraft-Mod-1.jpg

http://www.img.9minecraft.net/Mod1/Railcraft-Mod-2.jpg

http://www.img.9minecraft.net/Mod1/Railcraft-Mod-3.jpg

http://www.img.9minecraft.net/Mod1/Railcraft-Mod-4.png

http://www.img.9minecraft.net/Mod1/Railcraft-Mod-5.png

http://www.img.9minecraft.net/Mod1/Railcraft-Mod-6.jpg

 

RECIPES

Vanilla Rails:New recipes, same old rails.

  • Rail
  • Powered Rail
  • Detector Rail

Advanced Rails:

  • Boarding Rail

    When powered these rails act just like your standard Booster Rail, but when unpowered they will grab and hold onto any cart that passes over them. And unlike Booster Rails, the cart can’t be pushed off. Additionally, when placed the rail will have an arrow on one side. When an unpowered rail with a minecart on it becomes powered, it will launch the cart in that direction.

  • Holding Rail

    Similar to a Boarding Rail, only difference is this rail will instead launch the cart in the direction it was travelling when it arrived.

  • One-Way Rail

    When unpowered these rail behave like normal rails. But when they receive power they will reverse the momentum of any cart travelling in the wrong direction. Some momentum is lost of course.

  • Control Rail

    These rails act like weak boosters that only boost carts in one direction. Any carts travelling in the opposite direction will be gradually slowed. Powering them will reverse the direction of the rail. They are cheap to make and will propagate power for up to sixteen blocks in either direction.

  • Launch Rail

    Maybe not very realistic, but a ton of fun anyway. This rail will launch any cart that passes over it into the air. Launch force can be adjusted by right-clicking on the rail with a Crowbar.

  • Priming Rail

    This rail will light the fuse of any explosive cart that passes over it. Fuse length can be adjusted by right-clicking on the rail with a Crowbar. Fuse length is measured in 1/20ths of a second.

  • Junction Rail

    This rail will allow you to place “diamond” junction crossings.

  • Switch Rail

    This rail will allow you to create true turnout switches when combined with a Switch Motor.

  • Elevator Rail

    Original code, concept, and texture by DizzyDragon

    This rail is unique in that is can be placed vertically. When powered, it will power all the rails below it. Powered rails will lift minecarts up, unpowered rails will lower minecarts down. When a minecart reaches the top it will be pushed onto any normal rail located on the block above. The rail also doubles as a ladder. More info can be found on DizzyDragon’s webpage (most of it still applies).

Speed Rails:

This collection of rails is a little different from normal rails. Any carts travelling on these rails can travel three times faster than normal, but only in a straight line. Additionally, attempting to leave these rails without first slowing down will likely result in death and destruction. Collisions are bad too. Please sign the wavier before boarding.

See the wiki for more information.

  • Speed Rail

    The basic high speed rail. They are made from a special iron-gold laminate rail mounted on stone sleepers and are capable of handling up to three times the speed of normal rails.

  • Speed Switch Rail

    This rail will allow you to create true turnout switches when combined with a Switch Motor. Attempting to turnout at high speed is not recommended.

  • Speed Booster Rail

    These rails will boost the cart when powered or slow them to normal minecart speed if they are not.

  • Speed Transition Rail

    These directional rails will only boost carts in the direction of the arrows and only when powered. Carts travelling in the opposite direction will be slowed to normal minecart speeds.

Wooden Rails:

For the leisurely tour routes, these new rails will give your passengers time to admire the scenery.

  • Wooden Rail

    The basic wooden rail. Capable of making corners and traversing slopes. Functionally equivalent to normal rails, only with a lower maximum speed (for safety reasons).

  • Wooden Switch Rail

    This rail will allow you to create true turnout switches when combined with a Switch Motor.

  • Wooden Booster Rail

    Functionally equivalent to Powered Rails, but in wooden rail form.

  • Wooden Junction Rail

    Functionally equivalent to Junction Rails, but in wooden rail form.

Carts:

  • Tank Cart

    This cart can store and transport any Buildcraft liquid. It is filled/emptied at a Liquid Loader/Unloader. It’s capacity is the same as a Buildcraft Tank, 16 buckets.

  • TNT Cart

    The ever popular explosive combination returns. Handle with care. Will explode if jarred or lit on fire. Great for parties. Can be used as a substitute for cannonballs or fireworks in a pinch. Fuse length can be adjust with a string. Fuse length is measured in 1/20ths of a second.

  • Tunnel Bore

    Bores a 3×3 tunnel and lays rails, see the wiki for more information and the Bore Head recipes.

    If you are using any mods that add blocks to terrain gen, you will probably need to edit the Railcraft.cfg file and add their block IDs to “tweaks.minecarts.bore.mineableBlocks”. Ores added to the Forge Ore Dictionary are automatically mineable.

Structures:

  • Concrete Block

    A simple block that matches Stone Posts.

  • Wooden Post

    A multi-purpose wooden framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc…

  • Iron Post

    A multi-purpose iron framework capable of being used to create trestles, signal mounts, bridges, fences, etc…

    Can be painted different colors by surrounding any kind of dye with eight iron posts of any color.

  • Stone Post

    A multi-purpose stone framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc…

Signals:

Due to the complexity of Signals, most of the information is only available on the Railcraft Wiki. Signalling would be a good place to start.

Devices:

  • Coke Oven

    The Coke Oven is an integral part of Railcraft as it produces Coal Coke and Creosote Oil when fed Coal. It is constructed out of 26 Coke Oven Bricks as a 3×3 cube with the center block missing.

  • Detector BlockThese Detector Blocks will detect any minecart that passes adjacent to them. They can be placed under or beside rails. They will only provide power in the direction with the light.

    Spoiler:

    • Detector – Storage

      This detector only triggers on storage carts.

    • Detector – Powered

      This detector only triggers on powered carts.

    • Detector – Any

      This detector triggers on any cart.

    • Detector – Player

      This detector only triggers on carts with a player in them.

    • Detector – Empty

      This detector only triggers on empty carts that can be ridden.

    • Detector – Mob

      This detector only triggers on carts with hostile mobs in them.

    • Detector – Animal

      This detector only triggers on carts with animals in them. Has a GUI that allows you to select certain animals.

    • Detector – Explosive

      This detector only triggers on explosive carts.

    • Detector – Advanced

      Uses a GUI to select which carts it detects.

  • Loader

    This block will fill any storage cart beneath it with the items from an adjacent block with an inventory (Chest, Furnaces, Unloaders, etc…). Buildcraft pipes can also supply items directly to the Loader’s own hidden, internal inventory slot. When the cart is full the Loader will send out a redstone signal. The recommended setup is a Boarding Rail placed beneath the Loader. This rail will be automatically powered by the Loader. If you right-click on the Loader it will open a GUI with two options: “Wait if cart is empty”, and “Wait till cart is full”. If “Wait if cart is empty” is true, then empty carts will wait at the loader until they’ve received at least one item. If “Wait till cart is full” is true, then the cart will wait until it is completely full before moving on.

  • Unloader

    This block will empty the contents of a storage minecarts inventory into a hidden, internal inventory slot. From there the items will be moved to adjacent blocks with inventories (Chest, Furnaces, Loaders, etc..) or can be piped out using Buildcraft. It will only empty carts that pass over the Unloader. The recommended setup is a Boarding Rail placed on top of the Unloader. The Unloader will send out a redstone signal when there is nothing to unload from the cart. If you right-click on the Loader it will open a GUI with one option: “Wait till cart is empty”. If “Wait till cart is empty” is true, then the cart will wait until it is completely empty before moving on, even if there is no more room to place items.

  • Switch Motor

    Combine with Switch Rails to create true turnout switches.

  • Cart Dispenser

    Triggers on a positive redstone pulse and can store up to three carts. When triggered it will collect any minecart in front of it, or if there is no minecart and it has a cart in the inventory, it will place a cart on the rail.

  • Liquid Loader

    This block will fill Tank Carts below it with any liquid piped into it. It has an internal capacity equivalent to four buckets. Otherwise it functions similar to your basic Loader.

  • Liquid Unloader

    This block will empty Tank Carts above it into its internal reservoir. From there the liquid can be piped out with a Buildcraft Waterproof Pipes. It has an internal capacity equivalent to four bucket. Additional, if you put a bucket in the Filter slot of the GUI, the Unloader will only empty carts carrying the same liquid as the bucket. Otherwise it functions similar to your basic Unloader

Items:

  • Crowbar

    A multi-purpose tool any rail engineer should carry. It makes removal of old rails a breeze and even works on Detector Blocks and Loaders. Additionally, right-clicking on a rail will allow you to adjust the rail. Most of the time that means reversing the rail’s direction, but some rails will open a GUI. Right-clicking blocks that have an orientation will turn the block to face the side clicked on.

  • Wooden Tie

    Your basic railroad tie. Created using Creosote Oil, which you get from cooking Coal or Wood in a Coke Oven.

  • Wooden Railbed

    Every rail need support.

  • Stone Tie

    A more sturdy sleeper for more advanced rails.

  • Stone Railbed

    Stone is better than wood.

     

Have you ever wished minecarts and rails had received a bit more attention during development? Well that ends now! Gone are all those broken bits and in their place are a ton of new tools to build your massive rail system. If you ever cared about rails, you wont ever look back!

Features:

  • Crowbar – Rapid rail adjustment for the experienced rail engineer!
  • Working Signalling System – Never experience another head-on collision again!
  • Cart Linking – Make a real train!
  • Boarding and Holding Rails – Never chase your minecart again!
  • One Way Rail – Carts going the wrong way? Not anymore!
  • Control Rail – Power entire sections of track to propel carts in the direction you want!
  • Junction Rail – Putting the diamond in your rails (no actual diamonds required).
  • Launch Rail – I can see my house!
  • High Speed Rails – Get there faster! If you don’t crash.
  • Wooden Rails – Jurassic Park style, only with creepers instead of dinosaurs.
  • Elevator Rail – Go up, fast.
  • TNT Cart – Explosive fun!
  • Tank Cart – The easy way to transport Buildcraft liquids!
  • Energy Cart – Convenience away from home, bring your IndustrialCraft2 power with you!
  • Tunnel Bore – Avoid the monotony of digging perfect tunnels!
  • Detector Blocks – More freedom to control your carts!
  • Loader/Unloader – Move items and liquids automatically!
  • Cart Dispenser – Convenient storage for you carts!
  • Chunk Management – Automate things even when you are not around!
  • Customizable
    • Module based system that lets you remove the parts of the mod you dislike.
    • Extensive configuration file that allows you to disable any block or item or change the way rails are crafted.
    • Full Multilingual localization support.
  • New Minecart Physics
    • Rebalanced drag rates for carts – Now your storage carts will actually reach their destination!
    • Completely new collision code – Carts can now push other carts, furnace carts are almost not useless!
  • Various Tweaks
    • Names of default minecarts simplified.
    • Improved lighting on minecarts.
    • Minecart reversal recipes. Separate that chest from that cart.
    • All rail recipes completely reworked to make an entire industry out of building a railroad. What good is Buildcraft with nothing to build? (config option)
    • Minecarts now have a max stack size of three. (config option)
    • Minecarts no longer break into separate parts when destroyed. (config option)
    • Minecarts no longer collide with items at normal speeds. (config option)

Installation:

Client & Singleplayer

  1. Backup Your World!
  2. Delete any old versions of the Railcraft zip files in the “.minecraftmods” folder
  3. Install Minecraft Forge (see downloads for compatible versions)
  4. Download and drop the Railcraft zip file into the “.minecraftmods” folder.Do not extract or attempt to place the contents into minecraft.jar!

Server

  1. Backup Your World!
  2. Delete any old versions of the Railcraft zip files in the “<server_folder>mods” folder
  3. Install Minecraft Forge (see downloads for compatible versions)
  4. Download and drop the Railcraft zip file into the “<server_folder>mods” folder.Do not extract or attempt to place the contents into minecraft_server.jar!
 

Download links for other versions:

 

 

 

 

Videos:

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