In Quake Mod, a Quake-style movement is mostly inspired by the movement in Fortress Forever/Team Fortress Classic. This mod provides the players with bunnyhopping, strafe jumping, air control, trimping, and sharking in Minecraft and removes losing speed from taking fall damage (needs to be installed server-side for this).
Bunnyhopping is uncapped by default, but has config settings for Fortress Forever-style soft and hard bunnyhop caps. Besides, the air and ground acceleration code is actually based on Half-Life’s, but it should be fairly similar to Quake’s. The trimp mechanic is a modified version of the Fortress Forever trimp mechanic. In particular, if you are moving fast enough, holding sneak while jumping will convert some of your horizontal speed into vertical speed. Sharking refers to gliding across the surface of water by holding jumping. Let’s make a try!
See also: Move Plus Mod
Note: It is recommended to use this with Squeedometer. It is not compatible with Smart Moving Mod.