MCZ: DayZ in Minecraft Official Gameplay Trailer

MCZ is our take on the very popular DayZ mod for Arma II. In our Minecraft version, titled MCZ, we have done our best to incorporate as many features as poss…

18 Comments

  1. McZ thats like some next wierd McDonalds burger

    Reply
  2. Do you need to download and install mods in order to connect to the server?

    Reply
  3. when is this going up? servers wont let me join

    Reply
  4. There is already minez.

    Reply
  5. server down???

    Reply
  6. its outdated for me

    Reply
  7. could be quite good ;)

    Reply
  8. its not working for me, i tried it on 1.8 but its not working

    Reply
  9. NOTE: I cant play please Fix this…
    i have KeiNett Launcher V1.404

    take a look on this please…

    —- Minecraft Crash Report —-
    // Why is it breaking 🙁

    Time: 25.8.2014 17:06
    Description: Ticking screen

    java.lang.NullPointerException: Ticking screen
    at com.mojang.util.UUIDTypeAdapter.fromUUID(UUIDTypeAdapter.java:22)
    at com.mojang.util.UUIDTypeAdapter.write(UUIDTypeAdapter.java:13)
    at com.mojang.util.UUIDTypeAdapter.write(UUIDTypeAdapter.java:10)
    at
    com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.write(TypeAdapterRuntimeTypeWrapper.java:68)
    at
    com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.write(ReflectiveTypeAdapterFactory.java:89)
    at
    com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.write(ReflectiveTypeAdapterFactory.java:195)
    at com.google.gson.Gson.toJson(Gson.java:593)
    at com.google.gson.Gson.toJson(Gson.java:572)
    at com.google.gson.Gson.toJson(Gson.java:527)
    at com.google.gson.Gson.toJson(Gson.java:507)
    at
    com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:54)
    at
    com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.joinServer(YggdrasilMinecraftSessionService.java:76)
    at biz.a(SourceFile:48)
    at jt.a(SourceFile:41)
    at jt.a(SourceFile:10)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)
    at bao.p(SourceFile:1343)
    at bao.ak(SourceFile:774)
    at bao.f(SourceFile:728)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    A detailed walkthrough of the error, its code path and all known details is
    as follows:
    —————————————————————————————
    — Head —
    Stacktrace:
    at com.mojang.util.UUIDTypeAdapter.fromUUID(UUIDTypeAdapter.java:22)
    at com.mojang.util.UUIDTypeAdapter.write(UUIDTypeAdapter.java:13)
    at com.mojang.util.UUIDTypeAdapter.write(UUIDTypeAdapter.java:10)
    at
    com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.write(TypeAdapterRuntimeTypeWrapper.java:68)
    at
    com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.write(ReflectiveTypeAdapterFactory.java:89)
    at
    com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.write(ReflectiveTypeAdapterFactory.java:195)
    at com.google.gson.Gson.toJson(Gson.java:593)
    at com.google.gson.Gson.toJson(Gson.java:572)
    at com.google.gson.Gson.toJson(Gson.java:527)
    at com.google.gson.Gson.toJson(Gson.java:507)
    at
    com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:54)
    at
    com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.joinServer(YggdrasilMinecraftSessionService.java:76)
    at biz.a(SourceFile:48)
    at jt.a(SourceFile:41)
    at jt.a(SourceFile:10)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)

    — Affected screen —
    Details:
    Screen name: bcx
    Stacktrace:
    at bao.p(SourceFile:1343)
    at bao.ak(SourceFile:774)
    at bao.f(SourceFile:728)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    — System Details —
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle
    Corporation
    Memory: 119868376 bytes (114 MB) / 152592384 bytes (145 MB) up to 518979584
    bytes (494 MB)
    JVM Flags: 2 total;
    -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.10-OptiFine_HD_A4
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 6670 GL version 4.4.12874 Compatibility Profile
    Context 14.100.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate
    blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: Čeština (Česko)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Reply
  10. Well, that was quite fun

    Reply
  11. It looks cool lol

    Reply
  12. So fucking stupid lmao

    Reply
  13. Had a great time on your server. I must say you did a great job on all the
    building. Look forward to play more. Thanks

    Reply
  14. looks awesome guys

    Reply
  15. But, will the ladders kill us!?

    Reply
  16. Shall give it a go when I’ve got my decent PC at home in a couple of days –
    looks like fun!

    Reply
  17. Look’s more Solid than Standalone version :D

    Reply
  18. wow

    Reply

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