Mechanics
Tanning
Why just have perfect leather just drop from an animal; Hide is now dropped instead. The tanning process not only makes leather more abundant. but adds an interesting new process for everyday use. with a satisfying result of a few bits of leather from a simple cow skinForging Why make flimsy old tools on a big wood block with tools painted on the side. with twigs and ingots? Forging is the way to make tools properly and with care. By hammering a block you can properly craft superior tools for your mining needs and find more valuable uses for these tools. Enchanting What’s all this experience junk and these petty little orbs wasting space. Runes make enchanting a breeze. and allow you to choose what you want.(they may suck now, but eventually thed be a more mystical way of obtaining these) Smelting Just randomly shoving ore into a box of stone isn’t really interesting. no matter. there’s a larger range of propper smelters out. allowing the mixing of alloys into more tools, means of heating them for use and great refineries for realistically obtaining steel. Armour System The armour system in Minefantasy not only ranges in protection and durability; but suits are also categorised into Armour class. The armour class ranges in 4 tiers Light: For everyday use(No penalty) Medium: For traveling(Small penalty) Heavy: For defense/heavy assault(Debilitating) Plate: For Heavy Defense(Highly Debilitating) The effects from heavier armours will slowly increase exhaustion, slow down speed, reduce knockback, and with some armours, disable sprinting. Armours can also gain resistances to elemental effects set. including fire, frost, shock, arcana, corrosion and physical Weapon Bonuses Weapons can give a range of player bonuses when used. both offensive and defensive: Criticals Block Bonus Damage boost Armour piercing Armour damaging Stealth system The stealth system isn’t very good; but (for compatibility reasons) will not be extensively featured(so don’t recommend ideas. they will likely be unfeasible) You can remain undetected by mobs. while players are just as easy to spot you as normal. While undetected. mobs won’t target you. they are effected by: Sight: Darkness Distance to observer Sound Movement Worn apparel Sneaking/standing still distance Standing still reduces noise as much as sneaking. but worn armour will make noise on any movement(except light armour) Combat advantage You can gain bonus damage from certain conditions Flanking: When behind targets, you do more damage Sneak attacks: you will land criticals when beind and undetectedContent |
There is a wide range of content from all fields in this mod. mainly to create a goal to proceed through medieval technology. aswell; to sidetrack and play with your newly found items. some changes have been made to the game itself. Firstly you can’t mine iron ore with stone. you would have to use an iron equal to mine it by creating a bronze pick and setting up a simple shop (basically go through the bronze age before the iron age). There’s also other systems such as flanking, sneak attacks and a basic stealth system set up to give players their own advantage to use with lighter armours and strategy.
Generations Minefantasy adds generations of all sorts to gameplay; each giving it’s own amount of uses. some being core components in gameplay; others simply being use for further aesthetics.Copper Generates about half as iron. but upto layers 96. Mined with stone or better Tin Generates half as copper, layers 48 and lower. Mined with stone or better Mithril Generates about as uncommon as diamond. but more predictable. Mined with diamond or better Ignotumite Found only in certain chunks. is extremely abundant in them. mined with mithril or better Silver As common as gold. Mined with iron or better Zyrridium Fairly abundant and varied. mined with stone or better Limestone Generates in swamps, beaches and oceans, ranging in size per biome. mined with stone or better Granite Found in few chunks. but branches out and covers bedrock. mined with iron or better Ironbark Found in Forests and jungles Components – be sure to check these out first These small and basic items have a use in multiple fields. though being made with tech of certain tiers. will take use in miscellanious usues as well as being the main part in your creations Plank(item) Planks are the backbone of all forged tools and weapons. since sticks. being crummy old splintery messes; These will take use in multiple creations Iron Shard Iron shards are used in a small range of misc items such as projectiles like bombs, knives and arrows. Iron Rod These haven’t much use; but would probabally have more later Leather Leather is highly used everywhere(see “Tanning” below) Tanning Rather than leather just being dropped by animals. Hide is dropped instead. as you see it has no use individually. but can be tanned into leather. Hide is dropped by Wolves, hounds and cows.(allows mod support)Leather is a highly used material in forging. used for armours, handles, and belts within all sorts of creations Tanning rack Allows the hanging of cured hides to be cut or shaved into leathers Knife (See forging) Made with bronze or iron. to shave hide Salt Right-click in water when holding paper to retrieve salt Process mix rawhide(or wolf pelts) with salt to create a salted pelt Afterwards. right click repeatedly in water to clean off. Right click an empty tanning rack with a cured hide to hang it Shaving Shave hide into leather by clicking(either click) on a tanning rack repeatedly with a knife to shave, creating leather Cutting Click leather on a rack with sheers to cut it into strips(if done directly after shaving leather; it will retrieve more strips: because hide yields more than 1 leather) Remove items by right clicking with a non-tannable item Utility Utility blocks are not required. but provide a use on the side. Weapon Rack Allows the hanging of tools and weapons(items without subIDs) Bellows Bellows can temporarily increase the temperature of a forge, increasing heating time and allowing better smelts. Dog Bowl Dog bowls can be filled with any food with right clicking. after that. it can’t be retrieved. when it’s full. hounds will eat from it when nearby and hungry Totem You can attach runes to the sides. allowing use to attack or defend entities. Runes: Fire: burns enemies Holy: strikes undead Protection: heals Kinetic: throws enemies Water/Cools fire/hurts endermen Blocks There are a small variety of aesthetic blocks in MineFantasy. allowing as either an easy/strong resource or for decorative purposes Bricks(mud, cobble, granite) These bricks allow a prettier method of building with cobblestone and dirt
Clay Walling
Lantern
Stairs/rooving(hay, cobble, smooth) Reinforced Planks
Smelting a wide range of the tiers in MineFantasy are created from smelting 1 or more items together Most smelts use the bloom. that allows mixing 2 items into 1. (while some still use 1) Bloom
Coal allows 2 smelts Materials By Tier Copper Copper is used to make basic tools. it hasn’t much more purpose other than to make bronze Value: Low Tier: 2 uses:Basic Tools, Basic Weapon Bronze Used to make forged tools(consider it forged copper). Tools required to mine iron for the first time (the ingot on the right is tin(texture has been changed) Value: Low Tier: 3 uses:Forged Tools, Forged Weapons, Advanced Weapons Iron Iron is as you know it. but can also be turned to wrought iron and forged. it has uses all round (Wrought iron) used to forge Value: Medium Tier: 3 uses:Basic Tools, Basic Weapon, Basic Armour, Forged Tools, Forged Weapons, Advanced Weapons, Advanced Armour, Misc Steel(see refining) Steel is an advanced. high-durability material that supplies use everywhere. it can also be used in substitute for some recipes. *Ingot on the right is gray iron: Made with blast furnace(See refining) Value: High Tier 3: uses: Basic Tools, Basic Weapon, Basic Armour, Forged Tools, Forged Weapons, Advanced Weapons, Advanced Armour, Misc, Plate armour Dragonforge *Fire gland on left see Dragon(mobs) Made with magic essense(See Magic) Value: Expensive Tier 3: uses: Forged Tools, Forged Weapon, Advanced Weapon, Advanced Armour Mithril *Mithril ore on left(See refining) Value: Expensive Tier 5: uses: Forged Tools, Forged Weapon, Advanced Weapon, Advanced Armour Silver Process: Value: High Tier 1: uses: Ornate weapons Ignotumite Process: 1: Crush ore on anvil(like regular recipe) Ornate hammer 2: put in blast furnace 3: Repeat 2 4: mix in bloom with coal Value: Treasured Tier 5: uses: Forged weapons, Forged tools, Advanced weapons Refining Refining is the process of turning regular materials into much pure, stronger materials. The main refining tool used is the blast furnace. Accepting coal and limestone. to purify what you put in. Blast Furnace Construction The blast furnace is made of multiple parts *The granite base *The shaft *Input *Output *Fuel The base shaft: (You will need 9 of these, including the ones used in the slots) However if you have steel. you find it much easier to make these machines. Since steel is so strong and heat resistant. you would need much less protection on the machine Use steel ingots in substitute of iron ingots for a cheaper build Input, output and fuel slots (You need 1 of each) With the parts. youcan start to make the furnace The furnace must be place outside or atleast have the top block exposed to the sky Steps to build(layer-layer)(You need 1 of each slotblock and 6 shafts) Fist build a 3×3 area of granite (same level as the floor) then add a circle with 8 granite arround it with lava in the centre(covering a 3×3 area) put the fuel slot ontop of the lava facing where you want put the output on the ground either infront, behind or direct sides, (level to the wall) stack 4 shaft blocks ontop of the fuel then add the input block(face anyway) add 2 more shaft blocks ontop. Then add some platforms, ladders and structure however seemed fit to decorate and allow access Example
(left to right) Basic skeleton, small example, large example How to use First: you need to obtain limestone. the INPUT (up top) needs to have limestone and coal in their proper slots) then put in your input Put fuel in the bottom block take output from output block You can only access blocks when clicking the front(apart from the output) Recipes (Result : input) Gray Iron : Iron ingot/ore(not wrought) Mithril ore: Mithril block Refined ignotumite: ignotumite ore impure ignotumite ingot: refined ignotumite Forging Forging is the biggest and oldest feature of the mod. allowing tools to be made with style. each tool you make has it’s history that will pass down it’s lifespan. You become much more attached to your tools then ever before *This method of forging hasn’t been seen in any mod yet. How to Forge; It’s pretty simple. put the recipe on the table(like a regular bench) and hit it with a hammer until the progress hits full. Time your hits accordingly. do not repeatedly hit it quickly. if so; you would just end up going through hammers and taking forever crafting. For optimal crafting time. hit the anvil every second. Tiers of hardware There are 3 anvil tiers and 2 hammer tiers right now Anvils: Bronze anvil can ONLY craft bronze items. Iron anvil: Used for conventional tools Steel anvil: Can make advanced items(special weapons and plate) Exotic material and ornate weapons need an ornate hammer to craft Forge / ingot Heating used to heat up ingots How to heat ingots Put fuel in the forge to start up(coal, blazerod, lava)more will later be added put the ingot in the top to heat. some ingots need higher temperature than others different fuels have higher temperatures. but use bellows to increase it furthermore Coal should be able to heat most ingots when used with bellows How to use bellows Bellows crafting is located in “Util” when placed, they face away from the player, when right clicked, they pump air into an adjacent forge their facing face a forge and place it next to it to use. Recipes By Type This lists the recipes crafted. different materials can make different items Ignotumite, Dragonforge and Ornate tools must be made with an ornate hammer Anvil Craftable materials: Bronze, Iron, Steel Bronze: Makes bronze Iron: Standard anvil Steel: Makes advanced items Basic Tool/weapon/Armour Craftable materials: Copper, Iron, Steel These are just the same as found in regular minecraft. made with sticks and ingots. Hammers Craftable materials: Bronze, Iron, Silver, Steel There are a few hammers that can be crafted. each with different performance and use Bronze Hammer: Half speed Iron Hammer: Standard use. Ornate Hammer Craft level 2: Steel Hammer 2x Fast as steel Forged Tools Craftable materials: Bronze, Iron, Steel, Mithril, Dragonforge, Ignotumite Forged tools can be made on an iron anvil or better *Bronze can be made on any anvil Hoe can turn tilled dirt into roads Axe can land random critical hits Forged Weapons Craftable materials: Bronze, Iron, Steel, Mithril, Dragonforge, Ignotumite Just like forged weapons. made on iron anvil(bronze can be made on any anvil) lands random cititcals Blackjack Poor weapon for newbies Advanced Weapons Craftable materials: Bronze, Iron, Steel, Mithril, Dragonforge, Ignotumite Can only be crafted on a steel anvil or better(even bronze needs a steel anvil) Broadsword: better block(no crit, less damage) Morningstar(High damage low durability) Warpick(Armour piercing, breaks stone) Advanced Armour Craftable materials: Iron, Steel, Dragonforge non-plate Armour that requires forging to make Can be made on different anvils(varies) Chainmail: Made on iron anvil or better *It makes 24 now) for a full suit Chain is crafted like normal Dragonforge Plate Armour Craftable materials: Steel Must be made on a steel anvil Belt
Plate
Curved plate light plate heavy plate armour Ornate Weapons Can be made on an iron anvil With an ornate hammer) Miscellaneous Items There are a few items that can be created with components gathered in your travels. These items can be useful and make great additions to equipment Blackpowder By mixing the powerful dust of creepers and some coal. you can make blackpowder(yeh it’s only 2 of the 3 ingreedients it has) Blackpowder has a large blast power with less environmental damage to creeper dust “That stuff is just so insane. you would have to downgrade to blackpowder”(Can be made with charcoal, but yields 3 instead of 4) Paper Bomb These are a basic explosive, doing about 1.5 hearts damage. These are renewable; making them a useful day-to-day projectile Iron Bomb Much more powerful with 3 hearts of damage, an iron bomb makes a useful high-power ranged weapon. upon being caught in the explosion. you will recieve a concussion; slowing speed and distorting vision for a short time. Shrapnel Bomb Upgraded from the Iron Bomb: and furthermore until level III These don’t give a concussion but are extremely dangerous. upon exploding; they will release a massive number of shrapnels (multiplied by it’s level) outwards. making it a wide range weapon. Each shrapnel does 1/2 heard damage. but can stack up. a point blank blast should be able to kill a basic mob. Upgrade the bomb by putting it in the same recipe(subbing in the iron bomb) Furthermore. a strategic use of this thrown at a high place. can cause shards to rain down on those below over a wide range with little damage. Be warned: (especially in caves) you can get hurt when using this in close quaters Thowing star Cheap and easy to throw, does 2h damage Throwing knife Very damaging, with about 4h damage. Will only do full damage when it lands blade side Hold right click to slow down spins. time it correctly to increase range Mobs There is also a variety of mobs in MineFantasy and will soon expand. They are broken into 4 categories (minion, lurker, brute, elite)however only brute and elite has mobs. Mob Types: Minion: Weak and low health individually. but found in groups accompanied by a leader. each using teamwork to beat their allies Lurker: Everyday monster. found usually in dark areas, straight-on attack. regular health and single attack Brute: tougher lurker. still dumb as rocks. but with higher stats and a small range of attacks Elite: Strong and robust creatures. found in specific environments and have unique drops. have a range of attacks, defences, abilities and tactics. they have their own special AI and strategy for combat. Difficulty: shows how prepared you should be to fight these creatures (ranges from 1(nothing) to 100(best of the best)) Brute Mobs Hound Hounds are beefed up wolves and are superior in every way. they are found in jungles, forests and stray in plains. they will attack feeble targets and fight the player in defense Difficulty 5-30 Hostility: Neutral, Tameable Health: Varies Damage: Varies Drops: Hound pelt Attacks Bite: Basic damage(varied) AI: Hounds will wander the bushes and attack whatever it can. they will eat food from the ground and attack players who attack nearby hounds or wolves. They can be tamed with bones. each bone gives a 1 in 3 chance for a successful tame. Minotaur Minotaurs are lone hellish hybrids. usually travelling alone. they are usually found in the nether. but can be seen terrorising the above Difficulty 40 Hostility: Hostile Health: 40 Damage: 4 Drops: Hide, Beef Attacks Pound: Does regular damage, knocks target back Charge: Triples damage, increases speed AI: Minotaurs will pick a target and run straight in front on. They will charge whenever possible and beat their targets to death. Skeletal knight Skeletal knights will rise up on the surface at night. from there a group of armoured skeletons to acompany them. Difficulty 20 Hostility: Hostile Health: 30 Damage: 2 Armour: 6 Drops: Steel ingot, Steel broadsword, steel plate armour Attacks Broadsword: Does 2 hearts damage Resistances: Physical: 2 AI: Skeletal knights will attack targets front on: skeletons and zombies will attack the same target. The knight is slow but nearby skeletons will pick off the target as the knight comes in. *Spawn eggs will cause the night to spawn in a group(because it follows the exact method. so don’t mention removing it) Elite Mobs Small Dragon They keep to the mountains and fly down to spread havok over those who go near. Difficulty 80 Hostility: Hostile Health: 50 Damage: 4; Armour: 6 Drops: Gunpowder, Fire gland Attacks Bite: Does 4 damage, Toss: Throws the enemy in the air Breathe fire: Blasts the enemy with flame. Resistances: Fire 100 (immunity) AI: Dragons are highly offensive and tend to swoop down to start their fight. attacking with their jaws. upon taking hits. they will retreat to avoid further harm. coming back with a hail of flame. and exposing the distracted burning target with another bite. The dragon will also disengage entirely attempting to loose the attacker. to return by surprise. Dragons will also retreat when the path is blocked. either finding an alternate route or waiting to ambush the target as they go out looking for it Large Dragon This larger dragon is rare. No images avalible, and no information on them.
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