EvilCraft Screenshots and Recipes


Features:

Machines

Blood Chest

Ever had to repair that precious enchanted diamond sword, only to find out that your limited supply of diamonds has run out? Then you may find the blood chest a very handy addition ! Just put in whatever tool you want and the blood chest will gradually repair it at only the expense of some blood. To fill the blood chest, just insert any item containing blood into the very left slot and watch how the internal blood buffer fills up. But beware … this chest might add some nasty effects to your repaired item (NOTE: this feature can be disabled in the configuration file).

EvilCraft-Mod

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Recipe:

EvilCraft-Mod

Blood Infuser

As its name suggests, the blood infuser can infuse or fill items with blood. Simply put an item containing blood in the left slot to fill up the internal blood buffer and put an item in the slot directly to the right of the liquid meter to start infusing or filling items with blood. Some items that can be filled with blood are vanilla buckets, blood containers and the blood extractor. The blood infuser is also the only way to gain dark power gems and undead saplings.

EvilCraft-Mod

EvilCraft-Mod

Recipe:

EvilCraft-Mod

Environmental Accumulator

The environmental accumulator allows you to fill weather containers with the weather that is currently active. You do this by throwing an empty weather container into the brown beam emitted by the accumulator. This will suck up the weather, bottle it into the weather container and change the weather to its complete opposite (sunshine becomes rain, rain/lightning becomes sunshine). Once used, the beam of the environmental accumulator will become black, which means that it is currently in a cooldown state. It will remain in this state for about half a Minecraft day, and you can see that it has returned to its originally state because the beam will change back to a brown color. (NOTE: the cooldown time can be changed in the configuration file) Note that this block can not be crafted or picked up and that these blocks only spawn at the centre of dark temples.

EvilCraft-Mod

Fluids

Blood

Yeah… its liquid blood… To obtain blood you can right click a blood stained block with a blood extractor. This blood can then be used in a blood infuser and blood chest and stored in blood containers, blood extractors or regular vanilla buckets. You can place blood in the world, just like most liquids, after which it will turn into hardened blood after some time, except when it’s raining (see the section about hardened blood for more information about this).

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Poison

EvilCraft also adds liquid poison, but don’t worry you won’t find it spawning in the world, well … at least not yet. To get some poison, just put a water bucket and 4 of any poisoned item in a crafting table and you will obtain a bucket of poison. Examples of poisoned items are poisoned potatoes and poison sacs.

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World Generation

Dark Ore

For now, EvilCraft adds only one new ore to the world generation, called dark ore. This ore spawns from Y-levels 6 to 66 (see what we did there) and drops dark gems upon breaking. You will at least need an iron tier pickaxe to mine it and fortune does have an effect on the drop rate.

EvilCraft-Mod

Silverfish Spawn

Silverfish spawn blocks can now spawn in any biome!

Netherfish Spawn

Since we added a new mob called netherfish to the game, we needed a way to spawn them. So beware when breaking netherrack, netherbrick or soul sand in the nether, because some rather unexpected mobs might spawn…

Dark Temple

When exploring, you might come across some weird-looking structures called dark temples. You can find them at higher places (above Y-level 90) and they should be easy to spot because of the brown beacon beam that is emitted by the environmental accumulator at the centre of the structure. Also note that dark temples are the only places where you can find environmental accumulators.

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Evil Dungeon

These are kinda like vanilla spawners, except that all mossy cobblestone is replaced by bloody cobblestone and instead of 1 vanilla spawner, you might find a little more than one… So, if it’s more dangerous, then what is the gain you might ask? Well, not only the number of spawners is increased, but also the number of chests.

Blocks

Blood Stained Block

All living creatures are composed of blood, amongst other things, so every now and then a mob might spill its blood on the block it has died upon. These blocks are called blood stained blocks and you can extract blood from them by right clicking them with a blood extractor.

EvilCraft-Mod

Bloody Cobblestone

These blocks can only be found in evil dungeons and serve the same functionality as mossy cobblestone does for vanilla dungeons.

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Dark Block

Acts as a storage block for dark gems. They’re pretty dark and have connected textures by default, so they might be useful for building.

EvilCraft-Mod

Recipe:

EvilCraft-Mod

Excrement Pile

The whole digestion cycle in Minecraft has finally been completed ! Animals will drop excrement piles, which act as bonemeal after a while when placed on the ground. The only way to pick up an excrement pile is by cleaning it up with a broom, and you better clean up your farm every once in a while because these piles can stack like snow. Also look out when you encounter such a pile because it has a chance of poisoning when you walk through them (NOTE: for animals and entities this can be changed in the configuration file).

EvilCraft-Mod

Hardened Blood

When you place liquid blood into the world when no rain is falling on it, it will change into hardened blood after a small time. These blocks will drop hardened blood shards, when a flint and steel is used on them and will turn back into liquid blood when rain falls on them. Finally, these blocks have connected textures and might be useful when building, just don’t forget to put a roof above these blocks, or parts of your house might literally wash away when it starts to rain…

EvilCraft-Mod

Lightning Bomb

If you ever wanted to lure mobs or players into a trap which killed them with lightning, then the lightning bomb is your new friend ! Just like tnt, it will lit a fuse when a redstone signal is applied to it, but instead of spawning a simple explosion, it will spawn several lightning bolts on the exact same place as it was placed.

EvilCraft-Mod

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Recipe:

EvilCraft-Mod

Obscured Glass

You can see through it like regular glass, but it doesn’t let through any light at all. Might be useful for building mob farms with a glass ceiling. Also it has a connected texture (I think it’s clear by now that we love connected textures).

EvilCraft-Mod

Recipe:

EvilCraft-Mod

Undead Tree

Who said only zombies can come back from the dead? Just put a dead bush, found in deserts into a blood infuser and you will get an undead sapling, which will grow undead trees. These trees look just like any other tree, except that they have undead wood for their trunk and branches and that the undead leaves spawned by this tree drip with blood.

EvilCraft-Mod

Items

Blood Containers

Blood containers are storages for all your blood needs! They come in three sizes: cell, can and basin, in increasing order of size. When you shift-right click a blood container, you will activate auto-refill mode, which will automatically refill an item you hold in your hand with blood, given that item can contain blood. This can prove useful when using the blood pearl of teleportation. If you activate multiple blood containers, the rate at which the held item is refilled will be proportional to the number of activated containers.

Recipes:

EvilCraft-Mod

EvilCraft-Mod

EvilCraft-Mod

Blood Extractor

Probably one of the first EvilCraft items you will craft, the blood extractor allows you to extract blood from blood stained blocks, which will provide your main (and only) source of blood. Moreover, if you have a blood extractor in your inventory when you hit mobs, it will automatically fill up with blood. The bigger the mob, the more blood it has, so the faster the blood extractor will fill up.

Recipe:

EvilCraft-Mod

Blood Infusion Core

Surround a dark power gem with 9 hardened blood shards and you will get a blood infusion core, which is the main item used to craft EvilCraft machines such as the blood infuser and blood chest.

Recipe:

EvilCraft-Mod

Blood Pearl of Teleportation

The blood pearl of teleportation gives you the powers of an enderman! Or at least… sort of. This pearl actually has the same functionality as an ender pearl: when thrown it will teleport you to blood the pearl has fallen on, except that this pearl will not be used up when thrown, instead it uses up a small amount of blood stored inside of it when thrown. To refill the pearl you can either infuse it with blood in a blood infuser or activate a blood container, after which it will refill whenever you hold the pearl in your hand.

Recipe:

EvilCraft-Mod

Broom

Let’s see, what else is evil? Ah yes! Witches! They fly on brooms don’t they? Well now you can too. Just right click a broom to mount it or shift right click it to place it into the world. The broom can be controlled by pressing forward whilst looking in the direction you want to fly to, so the actual steering is done by moving the mouse. Note that at the moment brooms can only be found in dungeon chests, but don’t worry we’ve got some great plans for the future which might allow you to craft maybe just a little more than this basic broom…

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Dark Gem

Dark gems are dropped when mining a dark ore, which is added to the world generation just like any ore and can be crafted into storage blocks, called dark blocks.

Recipe:

EvilCraft-Mod

Dark Power Gem

This item can be crafted by infusing a dark gem with blood using the blood infuser. Since the blood infuser also requires a dark power gem to craft, an alternative way to craft this item is by throwing a dark gem in a pool of at least 5 liquid blood blocks placed in the world, after which it will suck up these blood blocks and drop a dark power gem.

Dark Stick

At the moment this item has no use at all, except that it works in all recipes which require vanilla sticks. We do however have some plans to use this item in recipes in the future.

Recipe:

EvilCraft-Mod

Hardened Blood Shard

This item is used in the recipes for several items and can be obtained by using a flint and steel on a hardened blood block.

Lightning Grenade

Lightning is now completely under you control with the lightning grenade! Simply throw it like an ender pearl and it will spawn lightning on the block it hits when it falls on the ground. Very useful when you want to burn down forests, create supercharged creepers or kill your friends with lightning bolts.

EvilCraft-Mod

Recipe:

EvilCraft-Mod

Poison Sac

It looks like and ink sac and it’s filled with poison! These items can only be obtained by killing a Poisonous Libelle. This item acts as poisoned item besides poisoned potatoes and can thus be used in recipes that require poisoned items.

Weather Container

Control the weather with weather containers and the environmental accumulator! When a weather container is filled with a specific weather type, you can change the weather to the weather stored in the weather container by throwing it on the ground. When crafting weather containers, they will initially be empty. The only way to fill an empty weather container is by throwing it in the beam of an environmental accumulator, after which the current weather (one of lightning, rain or sunshine) will be bottled into the weather container. Also note that some items such as lightning pearls require specific weather containers in order to be crafted.

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Recipe:

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Werewolf Bone

An item dropped by werewolfs. It might have some fun uses in the near future, but for now it has completely no use.

Werewolf Flesh

Werewolf flesh is a rare drop which can be obtained from werewolfs. Don’t eat it when it is day, you’ll just get a stomach ache, at night however… this flesh will start to glow and might provide some rather useful effects when eaten.

Werewolf Fur

Another item dropped by werewolves. This item has no real other purpose for now, though it might have in the near future.

Entities

Werewolf

Beware of these beasts, if you’re not well-prepared they might just single-hit you (literally)! You shouldn’t be able to encounter these at daytime, but look out at night, especially when there is a werewolf villager standing near you…

EvilCraft-Mod

Werewolf Villager

Yes, another kind of villager, willing to trade at day but beware of him at night, especially when it is full moon… For now this villager adds some specific EvilCraft item trades, but there’s really nothing you can get exclusively through trading.

EvilCraft-Mod

Poisonous Libelle

Although these little creatures look rather innocent at first sight, you will quickly discover that quite the opposite is true. These nasty little mobs spawn in river and jungle biomes and will try to hit whatever entities they come across including players, passive mobs and other poisonous libelles. Upon hitting an entity, they will be poisoned for a short time and they will continue to annoy players by following them for as long as they can… Moreover, they are really quick and rather small, but have really low health (about one hit should suffice to kill them). They drop poisoned sacs, which can be used in various crafting recipes.

EvilCraft-Mod

Netherfish

Since silverfish weren’t evil enough, we added a variant called netherfish to the game. They’re just like silverfish, except you can only find them by breaking monster egg blocks in the nether, which are added to the nether world generation. Oh yeah, did I also mention they can set you on fire?

EvilCraft-Mod

Enchantments

General

EvilCraft adds four new enchants to Minecraft, which can all be gotten by doing regular ol’ enchanting. Although most enchants are rather useful, some might be pretty … evil … But don’t worry: you can disable every single enchant in the configuration file.

Breaking (I,II and III)

This is a very evil enchant, which does the exact opposite of the unbreaking enchant: it has a random chance of increasing the damage an item takes when you use it to a value over one. (NOTE: again, if you find this an annoying feature, you can simply disable it in the configuration file)

Life Stealing (I, II and III)

As its name implies, this item allows you to steal life from a mob and add it to your own. The more damage you deal with a hit and the higher the level of the enchant, the higher the amount of life added to the player.

Poison Tip (I, II, and III)

Just as the flame enchant allows you to put mobs on fire, this enchant allows you to poison mobs. This enchant can be put on any weapon (including bows) and the poison effect caused by the enchant will last longer with an increasing level of the poison tip enchant.

Unusing (I)

Have you ever broken your favourite enchanted pickaxe by accident because you didn’t pay notice to the amount of damage it had taken? The unusing enchant tries to solve exactly this problem! When an item is enchanted with the unusing enchant, you will not be able to use the item when it is about to break and you will only be able to use that item again when it has been (partially) repaired.

Other

Poison Tip Enchantment

To get a poison tip enchantment book, you can either try to randomly enchant a book or you can combine a regular book with a poison bucket in a crafting table.

Recipe:

EvilCraft-Mod

Poisonous Potato

Becomes poisonous potatoes don’t have much use in vanilla crafting, we’ve added added poisonous potatoes to the list of poisoned items, which allows you to craft a poison bucket when combined with a water bucket. Moreover, poisonous potatoes can also be crafted by combining a regular potato and a poison bucket.

Recipe:

EvilCraft-Mod

Potion of Poison

EvilCraft allows you to craft potions of poison without having to do any brewing: simply combine a glass bottle with a poison bucket.

Recipe:

EvilCraft-Mod

Farts

Ever noticed that whenever a player shifts it looks like he’s farting? Well what can I say… EvilCraft adds the option to let loose all those internal gases. To use this feature, simply press the fart hotkey (by default mapped on P) and whenever you shift a fart should be let loose! And in case you were wondering: Yes, it does work on servers, so now you don’t have to fart alone anymore, you can now also do it with friends… I guess…

EvilCraft-Mod

12 Comments

  1. Did you know there is actually a evil sword in evilcraft?
    It is a lottle cool. It is much powerful than a enchanted
    Diamond sword.

    Reply
    • I know that. It is better anything.

      Reply
  2. I started playing the mod with my current world and can’t find any dark ore. The ore will spawn only in new generated worlds?

    Reply
    • I play Revenge of the C Team and I can say that dark ore is everywhere. Might be a good idea to research dark ore if you have no idea where it spawns, instead of waiting on a response that could take years 😛 GL

      Reply
    • have you tried exploring? new chunks (previously never loaded so requires to be generated) should have added mod ores/treasures. but previously loaded/generated chunks should never auto generate new items…. Would you want a new ore block to grow onto your wall, in your garden, or block the water mover of that cool but thus broken experience grinder?

      Reply
  3. Literally no recipes are working for me, even simple ones 🙁 please help, I have the mod installed properly and everything but still nothing.

    Reply
    • Some of the recipes have changed. Have you gone through your GUI and viewed the recipes they give for the items you are looking to make?

      Reply
      • im a guest

        Reply
  4. i can craft most things. however the blood cells are not working even though they are still in the mod. as well as that the blood extractor has a separate recipe.

    Reply
  5. How do I disable Dark Temples from spawning in 1.7.10 edition of this mod? I tried going into the config and I set the spawn rate to 0 then when I try loading up a world it crashes me with this.
    —- Minecraft Crash Report —-
    // Would you like a cupcake?

    Time: 11/19/16 7:48 PM
    Description: Exception getting block type in world

    java.lang.ArithmeticException: / by zero
    at evilcraft.world.gen.DarkTempleGenerator.appliesAt(DarkTempleGenerator.java:96)
    at evilcraft.world.gen.DarkTempleGenerator.generate(DarkTempleGenerator.java:170)
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:419)
    at net.minecraft.world.World.func_147439_a(World.java:345)
    at net.minecraft.world.World.func_147437_c(World.java:365)
    at net.minecraft.world.gen.feature.WorldGeneratorBonusChest.func_76484_a(WorldGeneratorBonusChest.java:48)
    at net.minecraft.world.WorldServer.func_73047_i(WorldServer.java:781)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:766)
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
    at WorldServerOF.func_72963_a(WorldServerOF.java:80)
    at net.minecraft.world.World.(World.java:260)
    at net.minecraft.world.WorldServer.(WorldServer.java:97)
    at WorldServerOF.(WorldServerOF.java:69)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at evilcraft.world.gen.DarkTempleGenerator.appliesAt(DarkTempleGenerator.java:96)
    at evilcraft.world.gen.DarkTempleGenerator.generate(DarkTempleGenerator.java:170)
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:419)

    — Requested block coordinates —
    Details:
    Found chunk: true
    Location: World: (589,63,1121), Chunk: (at 13,3,1 in 36,70; contains blocks 576,0,1120 to 591,255,1135), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
    Stacktrace:
    at net.minecraft.world.World.func_147439_a(World.java:345)
    at net.minecraft.world.World.func_147437_c(World.java:365)
    at net.minecraft.world.gen.feature.WorldGeneratorBonusChest.func_76484_a(WorldGeneratorBonusChest.java:48)
    at net.minecraft.world.WorldServer.func_73047_i(WorldServer.java:781)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:766)
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
    at WorldServerOF.func_72963_a(WorldServerOF.java:80)

    — Affected level —
    Details:
    Level name: Test2
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 25 Drop: 0
    Level seed: -4751944637727910293
    Level generator: ID 04 – BIOMESOP, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (586,64,1115), Chunk: (at 10,4,11 in 36,69; contains blocks 576,0,1104 to 591,255,1119), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x04ABD – Anvil
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.world.World.(World.java:260)
    at net.minecraft.world.WorldServer.(WorldServer.java:97)
    at WorldServerOF.(WorldServerOF.java:69)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    — System Details —
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 6746820168 bytes (6434 MB) / 7516192768 bytes (7168 MB) up to 7516192768 bytes (7168 MB)
    JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms7168m -Xmx7168m -XX:+UseG1GC -XX:MaxGCPauseMillis=4
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 96
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1566 Optifine OptiFine_1.7.10_HD_U_D6 56 mods loaded, 56 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAA FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
    UCHIJAA Forge{10.13.4.1566} [Minecraft Forge] (modpack.jar)
    UCHIJAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJAA ivtoolkit{1.2.1} [IvToolkit] (minecraft.jar)
    UCHIJAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal (5).jar)
    UCHIJAA mcdiscord{2.0.0} [MC Discord] (minecraft.jar)
    UCHIJAA gender{1.0.1} [Gender] ([1.7.10]Gender-1.0.2.jar)
    UCHIJAA chisel{2.5.1.44} [Chisel 2] (Chisel2-2.5.1.44.jar)
    UCHIJAA koresample{1.7.10-1.3.2} [Kore Sample] (KoreSample-1.7.10-1.3.2.jar)
    UCHIJAA dendrology{1.7.10-1.6.4} [Ancient Trees] (AncientTrees-1.7.10-1.6.4.jar)
    UCHIJAA AncientWarfare{2.4.114-beta-MC1.7.10} [Ancient Warfare Core] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
    UCHIJAA AncientWarfareAutomation{2.4.114-beta-MC1.7.10} [Ancient Warfare Automation] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
    UCHIJAA AncientWarfareNEIPlugin{2.4.114-beta-MC1.7.10} [Ancient Warfare NEI Plugin] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
    UCHIJAA AncientWarfareNpc{2.4.114-beta-MC1.7.10} [Ancient Warfare NPCs] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
    UCHIJAA AncientWarfareStructure{2.4.114-beta-MC1.7.10} [Ancient Warfare Structures] (ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar)
    UCHIJAA Aquaculture{1.2.6} [Aquaculture] (Aquaculture-1.7.10-1.2.6.21 (1).jar)
    UCHIJAA atum{0.6} [Atum] (Atum-1.7.10-0.6.77 (1).jar)
    UCHIJAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHIJAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
    UCHIJAA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHIJAA Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1 (2).jar)
    UCHIJAA BiomesOPlenty{2.1.0} [Biomes O’ Plenty] (BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar)
    UCHIJAA CarpentersBlocks{3.3.8_dev_r8} [Carpenter’s Blocks] (Carpenter’s Blocks v3.3.8_dev_r8 – MC 1.7.10.jar)
    UCHIJAA chococraft{4.1.5} [Clienthax’s ChocoCraft] (ChocoCraft-4.1.5.jar)
    UCHIJAA CraftHeraldry{1.1.3} [CraftHeraldry] (CraftHeraldry-Mod-1.7.10.jar)
    UCHIJAA CustomMainMenu{1.9.2} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.9.2 (1).jar)
    UCHIJAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16) (1).jar)
    UCHIJAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10 (1).jar)
    UCHIJAA DisenchanterMod{1.4} [Disenchanter] (DisenchanterMod-[1.7.10]1.4.jar)
    UCHIJAA DummyCore{1.13} [DummyCore] (DummyCore1.13 (2).jar)
    UCHIJAA evilcraft{0.9.12} [EvilCraft] (EvilCraft-1.7.10-0.9.12 (2).jar)
    UCHIJAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12 (2).jar)
    UCHIJAA farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar)
    UCHIJAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
    UCHIJAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2 (2).jar)
    UCHIJAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152 (2).jar)
    UCHIJAA journeymap{5.1.4p1} [JourneyMap] (journeymap-1.7.10-5.1.4p1-unlimited (3).jar)
    UCHIJAA magnanimoustools{1.0.8} [Magnanimous Tools] (MagTools-1.7.10-1.0.8 (3).jar)
    UCHIJAA RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal (1).jar)
    UCHIJAA MCA{1.7.10-5.1.2} [Minecraft Comes Alive] (MCA-1.7.10-5.1.2-universal.jar)
    UCHIJAA MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar)
    UCHIJAA Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80 (1).jar)
    UCHIJAA metallurgychisel{1.0.0.11} [Metallurgy Chisel] (MetallurgyChisel-1.7.10-1.0.0.11 (2).jar)
    UCHIJAA bettercraft{2.7.4} [MoreCraft] (MoreCraft-1.7.10-2.7.4.jar)
    UCHIJAA mowziesmobs{1.2.9} [Mowzie’s Mobs] (MowziesMobs-1.2.99.jar)
    UCHIJAA harvestcraft{1.7.10j} [Pam’s HarvestCraft] (Pam’s HarvestCraft 1.7.10Lb.jar)
    UCHIJAA ProjectZulu|Core{1.7.10-1.4c2} [Project Zulu] (ProjectZulu-1.7.10-1.4c2 (1).jar)
    UCHIJAA reccomplex{0.9.7.1.1} [Recurrent Complex] (RecurrentComplex-0.9.7.1.1.jar)
    UCHIJAA ResourceLoader{1.3} [Resource Loader] (ResourceLoader-MC1.7.10-1.3 (1).jar)
    UCHIJAA Roguelike{1.5.0} [Roguelike Dungeons] (roguelike-1.7.10-1.5.0b (1).jar)
    UCHIJAA skinport{1.7.10-v4} [SkinPort] (SkinPort-1.7.10-v4.jar)
    UCHIJAA terraarts{1.0.1710.1} [Terra Arts] (TerraArts-1.1.1710.27 (1).jar)
    UCHIJAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10 (4).jar)
    UCHIJAA wawla{1.3.3} [What Are We Looking At] (Wawla-1.3.3-1.7.10.jar)
    UCHIJAA yegamolchattels{1.1.2} [Ye Gamol Chattels] (YeGamolChattels-1.1.2.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    OptiFine Version: OptiFine_1.7.10_HD_U_D6
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.3.0 – Build 20.19.15.4531
    OpenGlRenderer: Intel(R) HD Graphics 4600
    OpenGlVendor: Intel
    CpuCount: 4

    Reply
    • Instead of changing the spawn rate, just make it so the maximum pillar to 1 and set the spawn rate to 1, then put the minimum height one less than the maximum. You’ll never have another one spawn again if I’m not wrong.

      Reply
  6. how to get box of eternal closure cuz i cant find it in nei and how to get garmonbozia

    Reply

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