TF2 Stuff mod adds aspect from Team Fortress 2. Some of the stock weapons: Scattergun, Shotgun, Minigun, Pistol, Revolver, SMG, Sniper Rifle, Grenade Launcher, Rocket Launcher, Stickybomb launcher, Flame Thrower. 6 Mob classes: Scout, Heavy, Sniper, Pyro, Soldier, Demoman.
Mobs
Mobs from this mod start appearing after the end of first night, then, for 15 days, their spawn rate increase. Currently they will not attack mobs on opposite side (unless spawned by egg), but they will attack players.
Heavy:
Health: 15 hearts
He can deal massive amount of damage with his minigun if you come too close.
Drops:
- 15% chance to drop shotgun
- 5% chance to drop minigun
Scout:
Health: 7,5 hearts
He will jump over you and try to dodge your attacks
Drops:
- 15% chance to drop pistol
- 12% chance to drop scattergun
Sniper:
Health: 7,5 hearts
Drops:
- 15% chance to drop SMG
- 5% chance to drop sniper rifle
Demoman:
Health: 9.25 hearts
Drops:
- 7.5% chance to drop grenade launcher
- 6% chance to drop stickybomb launcher
Soldier:
Health: 10 hearts
Drops:
- 15% to drop shotgun
- 5% to drop rocket launcher
Pyro:
Health: 9.25 hearts
Drops:
- 15% chance to drop shotgun
- 5% chance to drop flame thrower
Medic:
Health: 8.5 hearts
Drops:
- 15% chance to drop syringe gun
- 8% chance to drop medigun
Weapons
To fire weapons, you need to hold left mouse button. Critical hit system is similar to that one from TF2
Currently textured weapons:
Minigun:
Right click to wind up
Damage:
- close: 10-25 hearts per second (27-54 critical)
- far: 1-4 hearts per second (6-13 critical)
Scattergun:
Damage:
- close: 2-5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Pistol:
Damage:
- close: 1-2 hearts per shot (2 critical)
- far: 0.5-1 hearts per shot (2 critical)
Shotgun:
Damage:
- close: 2-4.5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Sniper Rifle:
Damage:
- Uncharged: 2.5 hearts per shot
- Charged: up to 7.5 (22.5 headshot) hearts per shot
SMG:
Damage:
- close: 2-5 hearts per second (12 critical)
- far: 1-2 hearts per second (6-12 critical)
Rocket Launcher:
Damage on direct hit:
- close: 4.5-5.5 hearts per shot (13.5 critical)
- far: 2.25-3.25 hearts per shot (13.5 critical)
Grenade Launcher:
Damage:
- direct hit: 5 hearts (15 critical)
- explode on timer: 2-3.2 hearts (6-9.6 critical)
Flame Thrower:
Right click to airblast projectiles and mobs.
Damage:
- close: 6-7.2 hearts per second (18-21.6 critical)
- at max range: 4.6 hearts per second (13.8 critical)
Medigun:
Right click to activate ubercharge
Heal:
- 0-10 seconds after receiving damage: 1.2 hearts per second
- 15 seconds after receiving damage: 3.6 hearts per second
Syringe Gun:
Damage:
- close: 5.5-6 hearts per second (15 critical)
- far: 3.5-5 hearts per shot (15 critical)
How to install:
- Download and install Minecraft Forge.
- Download the mod.
- Go to %appdata%.
- Go to .minecraft/mods folder.
- If the “mods” folder does not exist you can create one.
- Drag and drop the downloaded jar (zip) file into that.
- Enjoy the mod.