Alternate Terrain Generation Screenshots




 

A cold shoreline, with gravel and sandy gravel beaches.

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Mountainside with EBXL trees and river.

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Rivers don’t always work as well as they might…

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Swampy shoreline.

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A rolling shrubland area.

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Shrubland and EBXL meadows.

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A snowy coast with steppe on the left.

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A forested valley.

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Another view of the same valley.

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There are still a few issues with generation at the interface between deserts and hilly zones.

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Steppe.

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Tundra dotted with steppe.

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Large mountain in a cold, dry area.

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Swampy coastal inlet.

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Flat terrain exists, but at higher altitudes than vanilla.

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Swampy coasts cause small cliffs.

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Mountain slopes can be very steep, but tend to not be sheer cliffs.

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Volcano lava spout – these are found on the highest mountains and reach to bedrock.

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Tundra.

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Another swamp coast, showing layered plateaus up a hill.

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A hilly desert.

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Mountain slope.

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Gravel beaches appear when temperature drops, but before snow.

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Desert.

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Transitional biomes: Meadow/plains -> shrubland -> woodland -> forest.

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EBXL autumn trees appear as groves in forests.

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A cold valley.

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Boreal forest.

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Wooded hillside.

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A lake between two mountain ridges.

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A wooded coast at the interface between hot and temperate.

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Sandy coastal areas are common where the sea gets shallow.

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