Alternate Terrain Generation Screenshots
A cold shoreline, with gravel and sandy gravel beaches.
Mountainside with EBXL trees and river.
Rivers don’t always work as well as they might…
A rolling shrubland area.
Shrubland and EBXL meadows.
A snowy coast with steppe on the left.
A forested valley.
Another view of the same valley.
There are still a few issues with generation at the interface between deserts and hilly zones.
Tundra dotted with steppe.
Large mountain in a cold, dry area.
Swampy coastal inlet.
Flat terrain exists, but at higher altitudes than vanilla.
Swampy coasts cause small cliffs.
Mountain slopes can be very steep, but tend to not be sheer cliffs.
Volcano lava spout – these are found on the highest mountains and reach to bedrock.
Another swamp coast, showing layered plateaus up a hill.
A hilly desert.
Gravel beaches appear when temperature drops, but before snow.
Transitional biomes: Meadow/plains -> shrubland -> woodland -> forest.
EBXL autumn trees appear as groves in forests.
A cold valley.
A lake between two mountain ridges.
A wooded coast at the interface between hot and temperate.
Sandy coastal areas are common where the sea gets shallow.