Warrior
Warriors’ abilities can be accessed by right-clicking Broadswords (below).Warrior class bonus: None, abilities get stronger by using Broadswords made of better material.
Warrior abilities detailed:
Warrior abilities are:
- Mortal Strike
A vicious strike that deals 200% weapon damage.
Use time: 0.5 seconds.
Cooldown: None.
- Heroic Strike
A weak strike that forces enemy mob to attack the warrior. (Taunts.)
Use time: Instant.
Cooldown: 10 seconds.
- Hamstring
A weak strike that slows down the enemy for 3 seconds.
Use time: 0.5 second.
Cooldown: 15 seconds.
- Pummel
Pummel the target, interrupting spellcasting/weapon using and preventing the target from any spell/ability being used up for 2 seconds, and also gives 5 seconds of weakness for the target.
Use time: Instant.
Cooldown: 6 seconds.
- Charge
Charges the warrior forward by giving them a speed burst.
Use time: Instant.
Cooldown: 30 seconds.
- Block
Reduces melee/projectile damage dealt on the warrior while being used. (Same as blocking with vanilla swords.)
Use time: Instant.
Cooldown: None.
Warrior weapons are Broadswords. They are made of the regular materials (Wood, Stone, Iron, Gold, Diamond), but they are more expensive. Warriors abilities are stronger when used with a better Broadsword.Also the better quality Broadsword the Warrior has, the more abilities it gets access to use.
Warrior armor gear tiers are the original Minecraft armors with one addition. They are: Chainmail, Iron and Diamond, this means crafting chainmail armor gets enabled by this mod.Warriors do not get any class bonus attribute from armor (,however other classes do), armor only provides damage reduction.
Mage
Mage spells can be accessed by right-clicking Staves (below).Mage class attribute: Spellpower (Spells hit bigger if the mage has more of this. Can be earned by wearing spellcloth gear.)
Mage spells detailed.
Harmful mage spells have 20% chance to deal critical damage!
Mage spells are:
- Fireball
Hurls a fireball that causes 1 + Spellpower / 3 (1-6) magical damage (that bypasses armor) and sets the target on fire for 2 seconds.
Spell cast time: 2 seconds.
Cooldown: None.
- Frostbolt
Launches a bolt of frost, causes Spellpower / 3 (0-6) magical damage (that bypasses armor) and slows down the target for 4 seconds.
Spell cast time: 1 second.
Cooldown: None.
- Arcane Missiles
Launches 3 Arcane Missile at the enemy over 3 seconds, each Arcane Missile causes Spellpower / 8 (0-2) magical damage (that bypasses armor).
Spell channel time: 3 seconds.
Cooldown: None.
- Polymorph
Transforms the enemy target into a sheep. (The effect will last only 7 seconds, preventing the target from any attack or spell casting/ability using, also regenerates health very quickly and slows down the target if it is a player.) Can be used only against players or humanoid mobs.
Spell cast time: Instant.
Cooldown: 20 seconds.
- Blink
Teleports the caster 20 blocks forward, unless something is in the way. Also provides resistance for 3 seconds, after the teleportation (which is more effective if the mage has more spellpower).
Spell cast time: Instant.
Cooldown: 15 seconds.
- Iceblock
Summons unbreakable blocks of ice instantly to surround the caster and incarcerate him/her for 7 seconds to prevent any connection with the outer world.
Spell cast time: Instant.
Cooldown: 2 minutes.
There are 3 Staves for Mages to use.The better quality Staff the Mages has, the more spells it gets access to cast.
Mage gears are 3 cloth based armorset, they can be crafted out of wool, gold and emeralds.Higher tiers of these clothes give more spellpower and armor.
Hunter
Hunter abilities can be accessed by right-clicking Long Bows (below).Hunter class attribute: Agility (Abilities are stronger if the Hunter has more agility, also reduces Long Bows’ drawback time! Can be earned by wearing leather armor pieces.)
Hunter abilities detailed.
Hunter abilities are:
(General drawback time = 1.5 seconds – (hunter’s agility)/10 seconds)
- Shoot
Shoots a single arrows, which deals more damage if the bow is drawn back more.
Draw back time: General drawback time (see above).
Cooldown: None.
- Viper sting
Instantly shoots an arrow which poisons the target dealing the damage of a normal arrow hit, plus the damage of the poison over time. The poison effect lasts 1 second + agility * 0.6 seconds.
Draw back time: Instant.
Cooldown: 8 seconds.
- Explosive shot
Shoots an explosive arrow. (The explosion will be bigger as the hunter has more agility.)
(Note: This explosion doesn’t destroy blocks or generate fire.)
Draw back time: General drawback time (see above).
Cooldown: 8 seconds.
- Multi shot
Shoots 3 arrows at the same time in horizontaly spreaded directions.
Draw back time: General drawback time (see above).
Cooldown: 6 seconds.
- Disengage
The hunter attempts to disengage from combat, leaping backwards. Can only be used while standing on the ground. (The jump will be bigger as the hunter has more agility. Zero agility means no jump.)
Draw back time: Instant.
Cooldown: 25 seconds.
- Summon/Dismiss pet
Summons or dismisses the hunter’s wolf. The wolf has 20 + (hunter’s agility) * 1 health points, deals 4 + (hunter’s agility) / 5 damage, and runs faster as the hunter has more agility. If the wolf dies, it can not be summoned for 2 minutes.
Draw back time: Instant.
Cooldown: 3 seconds.
Hunter weapons are Long Bows. Long Bows have a long drawback time, but it can be reduced by having more agility.The better quality Long Bow the Hunter has, the more abilities it gets access to use.
Hunter gear tiers are 3 leather based armorsets, they can be crafted out of leather, chain, iron and emeralds.Higher tiers of these leather pieces provide more agility and armor. (The first tier of hunter set is the leather set from vanilla Minecraft.)